Sfear
Project 3

Sfear

#three dimensional design #coding interaction #short project #playful interaction #2nd semester

challenge

How do you design a non-human device to interact within an unfamiliar but intuitive way?

project description

In a block course, lasting 5 weeks, we were confronted with a special task. Create a device for aliens.

img: logo & some representive screenshots

concept

We designed a hollow body, which we gave a lively character. A living device, is for the first time, something strange. An inner membrane that grows larger and smaller, is something that creates the impression of a breathing object.

img: loop of sfear

concept

In the middle, there is a ball which contracts in the same stroke as the outer membrane. The association of a heart arises.

interaction

With gesture control, tracked by a Leap Motion, you can determine the position of your hand. This conducts the viewpoint, the location of the virtual camera, in three dimensional room.

By forming a fist, you control the clock rate and the device starts to contract faster and more powerful.

operating video

It shows in the first part, how thw process of the project was, behind the scenes. The second part shows the interaction with the device.

project background

In a block seminar of five weeks, we were confronted with this almost artsy kind of project. Prof. Dr. Hernandez Castro had a guest lecture at our university and within a group of five students we wanted to extend our basic role as "just" designer.

conclusion

My field of activity was basically in the conception. But I also participated in the code, filming and editing the video.

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