How do I design an information system
for a younger audience?
Our goal was to create an interactive
communication system such as those
found in museums.
Knowledge transfer was the primary
target, but before you get there, you
have to make the user curious.
The interest was to open the door and
make our product look attractive.
The idea was to generate the feeling of
flying through space while discovering
The design of a long mono-screen,
which can be explored with a rocket,
is the approach.
A game like interface equipped with a
controller that allows the avatar to fly in
In order to make the interaciton realistic,
we programmed gravity into it. The slight
attraction down can only be avoided
when you land the rocket.
The red bear represents Russian
The screens are all similar built up,
this makes it easier to perceive
Graphically high quality illustrations
extend the interaction times and spark
enthusiasm. Pictorial and clear data
graphics ensure a fast optical capture
and processing of the information.
Short line texts invite more to read and
do not overwhelm.
The blue eagle represents Amercian
My main tasks were placed in conception and
the elaboration. I kept myself busy with the appearance,
the guided view, layout, typography and data graphics.
Fiona Philipp and David Sigloch
Interactiv Communication System